National Repository of Grey Literature 10 records found  Search took 0.01 seconds. 
Rendering on "Looking Glass"
Kotáb, Dominik ; Milet, Tomáš (referee) ; Zemčík, Pavel (advisor)
This bachelor's thesis focuses on rendering real objects from real world on stereo display called  "Looking Glass", a device from the company Looking Glass Factory Inc., whose main advantage is three-dimensional rendering. The working roots are designing and implementing a mobile application that, with the help of a user, creates a format, which can then be projected on the display. The first part of the thesis presents the basics of 3D rendering, on which the functionality of the device is based. The second part of the thesis covers the design of a mobile application for the Android operating system, which is based on the official documentation of this stereo display. The completed mobile app captures a recording of the viewed object, which can then be cropped, stabilized, and converted to the format required by the Looking Glass. The created format is correctly displayed and creates a three dimensional illusion.
3D Demo for Holographic Display
Kulda, Lukáš ; Milet, Tomáš (referee) ; Chlubna, Tomáš (advisor)
The result of this thesis is a 3D demo for holographic display visualizing satellite data on Earth surface. The Earth Engine API from Google was used to obtain visualized data. The 3D model scene and user interface were created using the Unity development environment and displayed on the Looking Glass holographic display to bring the scene into space.
Rendering on "Looking Glass"
Kotáb, Dominik ; Milet, Tomáš (referee) ; Zemčík, Pavel (advisor)
This bachelor's thesis focuses on rendering real objects from the real world on stereo display called  "Looking Glass", a device from the company Looking Glass Factory Inc., whose main advantage is three-dimensional rendering. The working roots are designing and implementing a mobile application that, with the help of a user, creates a format, which then can be projected on the display. The first part of the thesis presents the basics of 3D rendering, on which the functionality of the device is based. The second part of the thesis covers the design of a mobile application, which is based on the official documentation of this stereo display. The completed mobile app captures a recording in a straight line of the viewed object, while the application verifies the correctness of the movement. The footage then can be cropped, individual views of the object have to be stabilized and then converted to the format required by the Looking Glass. The created format is correctly displayed and creates a three dimensional illusion. The result was implemented on an Android mobile system.
3D Demo for Holographic Display
Motyčka, Ondřej ; Milet, Tomáš (referee) ; Chlubna, Tomáš (advisor)
The goal of this bachelor thesis is to create a game demo application for holographic display with usage of Unreal Engine 4. Thanks for this unusual display, the player can immerse deeper in the game using its interactive components. All of the components are made directly for the holographic display and without it, they won't reach their full potential.
Holographic Injection
Dobiáš, Roman ; Chlubna, Tomáš (referee) ; Milet, Tomáš (advisor)
Táto práca sa zaoberá návrhom a implementáciou nástroja, ktorý umožní používať klasické 3D OpenGL aplikácie na tzv. autostereoskopických displayoch s plným využitím ich hĺbkových možností a s minimálnym zásahom od užívateľa. Nástrojom je konverzná vrstva, ktorá umožní transparentne beh OpenGL aplikácií s interným rozšírením o vykreslenie z viacerých pohľadov vo formáte, vhodnom pre 3D display. Motiváciou tejto diplomovej práce je potenciálne rozšírenie tzv. autostereskopických displayov, ktoré je v súčasnosti závislé na cene a dostupnosti špecializovaných aplikácií pre tieto displaye. Text práce sa zaoberá dizajnom takejto vrstvy z pohľadu nutných API volaní, ktoré je potrebné korektne prepísať, aby aplikácie, vytvorené pomocou jednotlivých verzii štandardu OpenGL, pracovali správne, ako aj popisom problémov, ktoré vznikajú použitím rôznych vykreslovacích techník, a ktoré sú motiváciou pre komplexnejšie chovanie nástroja. Na záver práce sú ukážky konverzie programov, dopad na výkonnosť, ako aj identifikácia nedostatkov konverznej vrstvy s návrhmi možných riešení pre ďalší vývoj.
Rendering on "Looking Glass"
Kotáb, Dominik ; Milet, Tomáš (referee) ; Zemčík, Pavel (advisor)
This bachelor's thesis focuses on rendering real objects from the real world on stereo display called  "Looking Glass", a device from the company Looking Glass Factory Inc., whose main advantage is three-dimensional rendering. The working roots are designing and implementing a mobile application that, with the help of a user, creates a format, which then can be projected on the display. The first part of the thesis presents the basics of 3D rendering, on which the functionality of the device is based. The second part of the thesis covers the design of a mobile application, which is based on the official documentation of this stereo display. The completed mobile app captures a recording in a straight line of the viewed object, while the application verifies the correctness of the movement. The footage then can be cropped, individual views of the object have to be stabilized and then converted to the format required by the Looking Glass. The created format is correctly displayed and creates a three dimensional illusion. The result was implemented on an Android mobile system.
Holographic Injection
Dobiáš, Roman ; Chlubna, Tomáš (referee) ; Milet, Tomáš (advisor)
Táto práca sa zaoberá návrhom a implementáciou nástroja, ktorý umožní používať klasické 3D OpenGL aplikácie na tzv. autostereoskopických displayoch s plným využitím ich hĺbkových možností a s minimálnym zásahom od užívateľa. Nástrojom je konverzná vrstva, ktorá umožní transparentne beh OpenGL aplikácií s interným rozšírením o vykreslenie z viacerých pohľadov vo formáte, vhodnom pre 3D display. Motiváciou tejto diplomovej práce je potenciálne rozšírenie tzv. autostereskopických displayov, ktoré je v súčasnosti závislé na cene a dostupnosti špecializovaných aplikácií pre tieto displaye. Text práce sa zaoberá dizajnom takejto vrstvy z pohľadu nutných API volaní, ktoré je potrebné korektne prepísať, aby aplikácie, vytvorené pomocou jednotlivých verzii štandardu OpenGL, pracovali správne, ako aj popisom problémov, ktoré vznikajú použitím rôznych vykreslovacích techník, a ktoré sú motiváciou pre komplexnejšie chovanie nástroja. Na záver práce sú ukážky konverzie programov, dopad na výkonnosť, ako aj identifikácia nedostatkov konverznej vrstvy s návrhmi možných riešení pre ďalší vývoj.
3D Demo for Holographic Display
Motyčka, Ondřej ; Milet, Tomáš (referee) ; Chlubna, Tomáš (advisor)
The goal of this bachelor thesis is to create a game demo application for holographic display with usage of Unreal Engine 4. Thanks for this unusual display, the player can immerse deeper in the game using its interactive components. All of the components are made directly for the holographic display and without it, they won't reach their full potential.
Rendering on "Looking Glass"
Kotáb, Dominik ; Milet, Tomáš (referee) ; Zemčík, Pavel (advisor)
This bachelor's thesis focuses on rendering real objects from real world on stereo display called  "Looking Glass", a device from the company Looking Glass Factory Inc., whose main advantage is three-dimensional rendering. The working roots are designing and implementing a mobile application that, with the help of a user, creates a format, which can then be projected on the display. The first part of the thesis presents the basics of 3D rendering, on which the functionality of the device is based. The second part of the thesis covers the design of a mobile application for the Android operating system, which is based on the official documentation of this stereo display. The completed mobile app captures a recording of the viewed object, which can then be cropped, stabilized, and converted to the format required by the Looking Glass. The created format is correctly displayed and creates a three dimensional illusion.
3D Demo for Holographic Display
Kulda, Lukáš ; Milet, Tomáš (referee) ; Chlubna, Tomáš (advisor)
The result of this thesis is a 3D demo for holographic display visualizing satellite data on Earth surface. The Earth Engine API from Google was used to obtain visualized data. The 3D model scene and user interface were created using the Unity development environment and displayed on the Looking Glass holographic display to bring the scene into space.

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